2.11 Understanding Objects in Pine Script

Join Paul as he delves into the world of objects in Pine Script programming. Learn how to define and utilize user-defined types, create object variables, and work with fields within an object. Discover how objects simplify complex functions and enhance code readability by passing them as arguments. Dive into this tutorial to unlock the power of objects and streamline your Pine Script coding experience.

Understanding Objects in Pine Script: A Comprehensive Guide

Are you new to Pine Script or looking to level up your coding skills? Well, you’re in the right place! In this section, we’ll be diving into the world of objects in Pine Script, exploring what they are, how to create them, and why they’re so useful.

What are Objects?

Objects are an essential concept in programming that allow you to define your own custom data types. In Pine Script, objects provide a way to bundle together multiple variables, creating a cohesive unit that can be easily manipulated and accessed.

Creating Your Own Object

To create your own object in Pine Script, you’ll use the type keyword followed by the name of your custom type. Let’s say we want to create an object called myBar to represent various attributes of a price bar:

type myBar = 
    float open = na,
    float high = na,
    float low = na,
    float close = na,
    bool isUp = false

In this example, we’ve defined a custom object named myBar with five fields: open, high, low, close, and isUp.

Initializing and Using Objects

To work with objects, you need to initialize them. You can do this by calling the object’s type followed by .new. For instance:

myBarObject = myBar.new(open = open, high = high, low = low, close = close)

Alternatively, you can directly initialize an object with default values:

myBarObject = myBar.new()

After creating an object, you can access its fields using dot notation. For example, to plot the close value of our myBarObject:


Benefits of Using Objects

Objects bring tremendous flexibility and clarity to your Pine Script code. They are especially helpful when working with complex functions that require multiple arguments. Instead of passing numerous individual arguments, you can simply pass an object. This makes your code cleaner, more maintainable, and less prone to errors.

Passing Objects to Functions

Passing objects to functions is a breeze. Let’s say we have a function called analyzeBar that takes a myBar object as an argument:

analyzeBar(myBar _bar) =>
    _bar.isUp := _bar.close > _bar.open

In this function, _bar is a local object representing the myBar object passed as an argument. We use dot notation to access its fields and perform calculations. The modified _bar is then returned.

Simplifying Code with Objects

By using objects, you can write cleaner, more efficient code. Imagine dealing with a multitude of variables within a complex function – objects simplify this process and improve code readability. Additionally, objects make it easier to understand and document your code, enhancing collaboration and reducing debugging time.


Objects are a powerful tool in Pine Script that allow you to define your own custom data types, bundle related variables, and simplify code structure. They enhance code organization, reduce repetition, and make complex tasks more manageable. So, whether you’re a Pine Script beginner or a seasoned coder, embracing objects will undoubtedly take your script to the next level. Start experimenting with objects in your Pine Script projects and unlock a world of coding possibilities!

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